PORTFOLIO ARCHIVE · 2024–2026
Interaction Designer & Creative Technologist
MDP · Media Design Practices, ArtCenter College of Design
Selected work across design research, critical tech, speculation and interactive systems. Open a card to see the project; playable ones go straight to their demo.
PLAYABLEYour voice grows a species. Two species fight for the screen, grown from Gray–Scott reaction–diffusion.
ANIMATIONThe Titanic sinking scene, translated into four movements, a page of notes and a 29-second animation.
PLAYABLEA retro courier snake whose body is the cargo hold. Swallow a crate, grow a segment, unload at the matching warehouse.
MULTI-DEVICEYour phone becomes a spray can for a wall-sized screen. Shake, aim, hold to spray.
3 DEMOSTranslating the silent disappearance of glaciers into tangible data and bio-material installations.
RESEARCHA machine reads your aura and bakes it into a biscuit.
ARCHIVEThe Quiet Inheritance: heirlooms in 2147, when memory no longer dies with the body.
PARTICLESA diamond's geological journey, told in chapters of particles and in AR.
PARTICLESA three-layer cube space you explore with a flashlight. A catalog of parts in light and particles.
16 ARTIFACTSSixteen generative artifacts, then projected back onto a physical wall.
INTERACTIVEA private emotion diary that turns feelings into geometric cards, written in a self-made cipher.
VIDEOTears grown into crystals and sealed inside resin keycaps.
UXA machine that notices stress and offers a hug to people who feel alone.
VIDEODoes surveillance free us or protect us? Put on a mask and find out.
PROCESSINGA drum machine with a joystick, where every hit becomes a shape.
HARDWAREBend a sensor, and a ring of LEDs follows.
WEBA personal poetry collection, hung like an ink-and-paper museum.
Small visual experiments. Processing sketches run live in the browser.
WEBRandom-palette fluid textures, one click each.
3DA floating alien laboratory island, built in Blender over four weeks.
WEBA daily receipt of small energy for delivery and rideshare drivers.
WEBNotification anxiety, played out as the four stages of a mahjong game.
PROCESSINGAgents find food and lay pheromone trails. Click to drop food.
PROCESSINGCircular color composition.
PROCESSINGClick to release a swarm, keys change palette.
PROCESSINGSwarm study, best palette.
PROCESSINGThe evil eye, glowing and scaling.
PROCESSINGPetal form, rotating.
PROCESSINGHalo variation.
PROCESSINGLayered brain-like form.
PROCESSINGSound drives the particles (simulated here).
PROCESSINGDrum hits as shapes, FFT drives motion (simulated).
Little tools I built to make other projects.
TOOLInvolute gear designer with a live transmission demo and STL export.
3D PRINTDesign 3D-printable, gear-driven kinetic flowers: push the rod and the hydrangea spins and blooms. Tune gears and petals, set print tolerance, export STL.
MG TOOLA simple motion-graphics tool: draw shapes, edit their nodes, keyframe or record motion, add sound and export video.
TOOLTurns any text into a layered glyph alphabet. I used it to write the ART ARCHIVE cards.
MICUpload an image; your voice shatters, pixelates, glitches and melts it.
Hi, I'm Wenjie Lin, you can call me Michelle. I build colorful, working things that ask questions. My practice moves between design research, critical technology, speculation and interactive systems: concept logic first, then functional prototypes, then the code and hardware that make them real.