INFINISNAKE

An endless pixel serpent. A courier route.
Endless Arcade Retro Pixel Art Single Player Mouse + Keyboard Touch Controls Custom Controller
> PLAY NOW
Opens the in-browser "Unity" player · keyboard + mouse on PC · swipe + on-screen buttons on phone
trailer.mp4
Trailer loads automatically once the file sits next to this page.
SCORE 04213
x3 COMBO

INFINI
SNAKE

> endless pixel courier
RED BLU YEL
> PRESS START 

Pilot a glitching pixel serpent through an infinite grid. Pick up colored crates. Deliver them to the matching warehouse. Don't bite yourself.

GenreEndless / Arcade
Players1 (hot-seat)
ControllerKB+Mouse / Touch
Build size~35 KB
ReleasedSOONWIP
> SPECIAL OFFER
-100%
$9.99
FREE
> PLAY NOW
Plays instantly in your browser. No install. No login. Works on phones too.
> RUNTIME
~30 sec animated · AI-driven gameplay
> DIRECTED BY
The serpent itself. Nobody was at the wheel.
> RATED
E for EVERYONE with a pulse and a keyboard

> ABOUT THIS GAME

INFINISNAKE is a retro-flavored endless arcade game about a pixel serpent with a day job. You are a courier. The grid is your route. Three warehouses scream for colored cargo, and the only truck available is you — a long, growing, faintly glitching snake whose body IS the cargo hold. Pick up crates, deliver them to the matching warehouse, and chain combos before your tail catches up to you.

> BACKGROUND STORY

In the back room of a failing pizzeria in 1987, an arcade cabinet was abandoned with its coin door open. When the power finally cut, something inside kept running on leftover voltage — and a tiny, glitch-born logistics company quietly booted up in its memory.

Three warehouses sprouted: Crimson Storage, Azure Depot, Solar Bay. Each one demands colored cargo that nobody ordered. The only carrier that ever shows up for work is the serpent — a pixel worm whose body is literally the cargo hold. It swallows a red crate; it grows a red segment. It passes through Crimson Storage; its red segments are unloaded, and it shrinks by exactly that many tiles.

You are the dispatcher. You are the driver. You are the one deciding whether to keep stacking cargo for a big combo, or cash out now before your tail runs into your own spine. How long can you keep the route alive?

> SCREENSHOTS

PICKING UP A RED CRATE
FULL CARGO HOLD
APPROACHING AZURE DEPOT

Replace these CSS mockups with real screen captures once you have good runs recorded.

> GOALS & FEATURES

SERPENT COURIER

You are not just a snake. You are a delivery driver. Pick up colored crates and haul them to the warehouse that wants them.

THREE WAREHOUSES

Red, Blue, and Yellow warehouses dot the grid, each demanding its matching cargo. Route smart, deliver fast.

COMBO DELIVERIES

Drop 3+ matching crates at once for x2, 5+ for x3. Stack a long cargo train and cash it all in one pass.

GROW & SHRINK

Every crate adds a segment. Every successful delivery shrinks you back. Stay long enough to matter, short enough to survive.

GLITCH FRAGMENTS

Rare gold shards multiply your score x2 for 8 seconds. Time your deliveries to overlap for absurd payouts.

MOBILE + DESKTOP

Plays on your laptop (keyboard + mouse) and on your phone (swipe + on-screen D-pad). Custom controllers just need to emit WASD / arrows / SPACE.

> MECHANICS & CONTROLS

The Loop. Find a colored crate. Eat it — it becomes a segment of matching color on your body. Find the matching warehouse. Drive through it. All matching segments get unloaded at once and you shrink by that many tiles.

Combos. Carry 3+ of one color and deliver in a single pass for x2. 5+ for x3. Chain with the gold Glitch Fragment's x2 score window for monster payouts.

Hybrid input. Keyboard steers. Clicking or tapping the canvas aims the head at your cursor/finger (closest cardinal direction). On mobile, you can also swipe, or use the on-screen D-pad and DASH button.

Warehouse cycle. Every warehouse accepts 3 deliveries, then relocates somewhere new (and usually changes its demanded color). Off-screen warehouses show up as glowing arrows on the viewport edge.

Custom controller hook. The game listens on standard keyboard/mouse/touch events, so any DIY controller that emits WASD / arrows / SPACE / taps works out of the box — bicycle handlebars, foam mats, soup ladles, whatever your class project dreams up.

SteerWASD
Steer (alt)↑←↓→
Aim🖱 CLICK TAP
Mobile steerSWIPE D-PAD
Dash␣ SPACE
PauseESC
Toggle CRTP
RestartR

> KEY PLAYTHROUGH MOMENTS

highlights.mp4
If you don't see a video here yet, save your key-moments cut next to this page with the filename shown above.

> PLAYER SESSIONS

Raw footage from real testers trying the custom controller rig cold. No coaching, no retakes, no mercy.

playervideo1.mp4
First-time player. No tutorial, just vibes.
SESSION 01
First contact
figuring out the custom controller from zero
playervideo2.mp4
Experienced attempt. Combo chasing begins.
SESSION 02
Combo hunt
stacking a long cargo train for a 5x drop

> WHAT PLAYTESTERS SAID

RECOMMENDED
42.7 hrs on record — posted during a "one more run"
"I sat down for five minutes and lost three hours. I remember zero of them. Ten out of ten, would forget again."
— Alex, 22
RECOMMENDED
8.1 hrs on record
"I finally understand what it means to be a truck. The red depot loves me. The yellow one avoids eye contact."
— Mia, 14
RECOMMENDED
2.3 hrs on record — first session with grandma
"My grandma played this and called it 'digital spaghetti.' She asked for another turn. She beat my score."
— Ravi, 31
MIXED
17.0 hrs on record — despite the rating
"I said I'd stop after one run. I am writing this from inside run nineteen. Please send water."
— Sam, every night
RECOMMENDED
0.4 hrs on record — phone session on the subway
"Swiped through a 15-combo blue delivery and missed my stop. Would miss again."
— Jun, classmate
RECOMMENDED
3.6 hrs on record — first-time snake player
"I thought I hated arcade games. I was wrong. The dash button fixed my whole brain."
— Priya, 19

Replace these quotes with verbatim comments from your own playtesters as you collect them.

> SYSTEM REQUIREMENTS

MINIMUM

  • OS: Any modern browser (Chrome, Firefox, Safari)
  • CPU: Anything made this century
  • RAM: 256 MB
  • Graphics: A screen
  • Input: Keyboard + Mouse OR touchscreen OR custom controller
  • Storage: ~35 KB

RECOMMENDED

  • OS: Any modern browser, fullscreen
  • CPU: Quad-core, for the CRT shader
  • RAM: 512 MB
  • Graphics: A screen you love
  • Input: A custom controller you built with your own hands
  • Storage: ~35 KB and a snack
← Wenjie Lin